Jump to content


Most Liked Content


#2290 CS - April Fools Joke

Posted by Corey on 31 March 2014 - 06:39 PM

APRIL FOOLS!!!
CrusadersScape.com will always here for the RuneScape Community and will always keep our focus to create a Fansite that is for the Community and by the Community. We have a big long road ahead of us and our journey will never end for as long as there is a strong and amazing community. I look forward to the Future of CrusadersScape and those who are with us through it all :).

~DieHunted


We have made the decision to close down CrusadersScape.com because DieHunted has spent all the site funds on Solomon General Store an Spins which was $1,537 USD and for doing this Jagex has given us the opportunity to give our Community some Bonds which you can use. Currently we have partner up with Jagex to make sure that all players are given these bonds and new players are given these bonds as well. 
 
But most important is our Community will be the first to have them, so I thank you all for being apart of our Community and look forward to seeing you on April 2nd. 
 
Thank you,
CrusadersScape Staff 
 
P.S. Please tweet all Jagex Staff your bonds so you can redeem them, they will expire on the April 2nd 2014.
P.S.S Any new bonds you get from other player make sure you tweet those to.
P.S.S.S To make your Bonds more valuable tweet them to other people.

Here is your Bond: 


phr33b0nds.png

  • has Sanity, Alt Codes and Nick like this


#1979 My GFX. :)

Posted by MrEmmaStone on 24 February 2014 - 08:31 PM

Hey guys, I used to do graphics for people on different forums around the internet. It was really fun and I hope you guys enjoy these. Any sort of criticism and praise is welcomed. These were all done using Photoshop CS6 and most of them where just for fun. Some I did get paid for, but hey who is counting? :) Enjoy them guys.

 

aw4w9f.png

 

15i6tth.png

 

2eeflw0.png

 

2vt88ye.png

 

297qer.png

 

 


  • Alt Codes and Nick like this


#1913 Stealing Creation Guide (Official Guide)

Posted by Misty Fuzzy on 10 February 2014 - 03:33 PM

Due to technical issues, no images can be added at the current time, but hey, it's a good read all the same!

Stealing Creation Minigame Guide

Table of contents
What is Stealing Creation
  • Introduction
  • Location
  • Lobby Layout
Entering the Game
  • Requirements / Information
  • Free Side
  • Clan Side
The Arena
  • Bases
    • Resource Tables
    • Deposit Table
    • Mystic
  • Skilling Plots and their Requirements
  • Other Useful Skills to Train
  • Obstacles and Fog Clouds
Rewards
  • Points Calculation
  • Claiming your Reward
  • Rewards Available
  • Skilling Tools
  • Proto Tools
  • Volatile Tools
  • Combat Gear
  • Shields
_________________________________________________________________________________________________________________________
What is Stealing Creation?

Introduction
Stealing Creation is a members (P2P) minigame released on the 11th November 2008. This minigame involves both PvP and skilling and can be classed as dangerous. Although it is classed as a dangerous minigame, no items can be taken into Stealing Creation, therefore, none can be lost! All items are made within the minigame but are dropped on death, so it is advised that you deposit items at your base throughout the game in case this happens.

The main object of Stealing Creation is to collect more clay than the opposing team in 20 minutes, although games are known to be shorter should all clay locations be exhausted. This can be achieved through both skilling and PvP means, both of which are discussed in further detail later on.

Location
It was initially located in the wilderness south of the wilderness volcano, however, when player killing returned to the wilderness, it was moved along with Clan Wars and the Fist of Guthix to the Gamers Grotto. The Gamers Grotto can be accessed in two ways, running east from Falador Lodestone, or using the Games Necklace.





1) Lodestone Access

36HJhfF.png


2) Using the Games Necklace

JXjKyr4.png

Lobby Layout
When arriving at the Gamers Grotto, whether it be by the Games Necklace or Falador Lodestone, you will start south of the Stealing Creations lobby. Once you enter the lobby from the south, you will have the free side pens situated to the west of you, the clan side to the east with the deposit box attached, the portal directly north and the rewards hut to the far north east. Hopefully the images below give you more of an idea of what it looks like!






PnjTD77.pngBwvBPEQ.png



NlGd2ER.png


_________________________________________________________________________________________________________________________

Entering the Game

Requirements / Information

There are no level requirements at all to enter the game, however higher skill and combat levels will increase your chances of earning more points in each game. Although there are no level requirements, certain things need to be met.
  • It is a member game, the player must be P2P and it can only be played in members worlds (any).
  • Items cannot be worn or taken into the game, however cosmetic overrides do not need to be disabled as this is already done when entering the arena. All tools, armour and any other equipment that you will possibly need will all be available to you in the arena.
Free Side
The free for all side is on the west hand side and is divided into two pens. When joining either of the free for all pens the sides must be balanced in both combat stats and skilling stats, calculated by combining all of the players combat stats, and all skills used within Stealing Creation with the exception of Agility. If a player tries to join a strong imbalanced side you won’t be allowed to join until the other team has similar stat levels. Alternatively, the player can run over to the other side and join that team. As with the clan side, the free side requires a minimum of five players on each team, totalling as ten overall.

When entering one of the pens, a small box will appear in the corner of the player's screen, as shown in the diagram below. This will display the total skill and combat level of each side, as well as whether or not either team requires more players before the game can start. If there are a sufficient number of players ready in the lobby, a timer will appear in the small box, showing the time remaining until game start counting down from 2 minutes in various intervals.

You are able to chat freely in the lobby as well as cast prayers and rest, however emotes are disabled to eliminate the risk of player's missing out on a game.

Clan Side
The east larger pen is for clan game between two friends chats. As with the free for all games each friends chat must have at least 5 people in the east pen. However unlike the free for all pens, where games must be equal to join, a friends chat can have any levels and as many people (minimum 5) as wanted.

Each friends chat must have a leader, this is decided by the highest rank in the friends chat, and the first rank to have entered the lobby area. The leader of this chat is now responsible for starting the game when all players are ready by either challenging the leader of the other team, or accepting the challenge, but more on this later! If the leader wishes to increase the chance of their team's success or improve numbers, they can ally with other friend chats up to three times, great for ally clan events!

At the top of the screen, the player will be able to see how many players are in their friends chat. This is often called out in the lobby so that both friend chats know how many people are in either team, especially if they want a balanced game! You will see various calls such as "fc1 - 7", or even "1/7", "2/8". This would mean that friends chat 1 has 7 players in the lobby and ready to play whilst friend cat 2 has 8.

So the players are ready! It is down to the leaders to challenge one another to start the game. This is done by right clicking the player and selecting challenge, or right clicking the option in the chat box and accepting the challenge. The leader who challenges will be on the red team, whilst the other friends chat will be on the blue team. There is no advantage to being on one team or the other, but SC friend chats tend to use this system to distinguish between anti-pk'ers (shields/swords/ranks) and other players. This is only really relevant for non-combat stealing creations where games generally take up to 10-12 minutes maximum. More information concerning non-combat stealing creation clans can be found on the Runescape Official Forums (RSOF).

_________________________________________________________________________________________________________________________
The Arena

Introduction
The arena is always a square however it differs in size depending on the number of players within the game, the more players, the larger the arena. There is no spectator option, so the only involvement is to play the game itself. Every single game sees a new arena come to play, different resource plots being present, with various obstacles in different places. The dynamic nature of the arena makes every game a new game.

Bases
There are two bases in the arena, the red in the northeast and the blue in the southwest. The base is a safe haven for the team of that colour and gives them protection from any attacks from the opposing team as well as a place in which they can deposit and store clay, items, armour or any other item they have made in the arena to ensure they do not lose them upon death or miss out on the points gained when depositing them.

Resource Tables
Each base will have resource tables. These are separated into the various different items such as Magic Armour, Clay, the full list shown below in the image. Items will be placed on these tables the moment a player deposits them on the central deposit table. The items are the accessible to any player on that team and can be lost or dropped in the arena, so don't deposit something you think you might need! If a player takes from the various resource tables, it will take away some of their points but if done early enough, these can easily be gained back. For instance, taking a class 4 hatchet because you are unable to make one but can use one will speed up clay production.

Deposit Table
If a player left clicks on the deposit table, all of the items in their inventory will be deposited and the appropriate points will be given. Items worn have to be removed and placed in a player's inventory for them to be deposited, but be careful if you click deposit, don't lose something you might need! The only thing that is not automatically deposited are your tools. These need to be used on the deposit table. If you want to deposit a single item, similarly to the tools, you just select the use option on the item and use it with the deposit table.

The Mystic
If a player talks to the Mystic located in each of the two bases, they get a variety of option all shown in the images below. A player can choose to see a graph whereby it outlines the level of clay and what resource plots are left in the arena but not their location. This might be useful when working out which tools to make in the initial stages. As well as this, if you talk to the Mystic and you are missing some health, the Mystic will automatically re fill any missing life points. As well as this, if a player wishes to leave the arena and quit the game, there is an option to do so when talking to the Mystic, however a player will have to wait a certain time and be named a traitor before they can join another game!

Skilling Plots and their Requirements
Whilst there are no level requirements to play Stealing Creation, certain actions within the game require different levels. If you are level 1 in absolutely everything, not to worry! You can still play. There will just be less flexibility with your game play and you will just receive a fewer amount of points than other players.

The Different Skilling Plots Available
Plot Type - Skill - Item Required
Pool - Fishing - Harpoon
Swarm - Hunting - Butterfly Net
Rock - Mining - Pickaxe
Tree - Woodcutting - Hatchet

As well as these plots, all of which require a minimum of level 20 in the skill to collect from, there are fragments across the arena too in every game. These require no levels whatsoever and are simply picked up off the ground and require no tools. The best way to get involved for the new players.... Or the lazy ones!

Requirements
Fir the main resource/skill plots:
Class 1 (Fragments Only) requires level 1.
Class 2 requires a minimum of level 20 in the corresponding skill.
Class 3 requires a minimum of level 40 in the corresponding skill.
Class 4 requires a minimum of level 60 in the corresponding skill.
Class 5 requires a minimum of level 80 in the corresponding skill.

Although these are not collected in game, the creation of tools through crafting and smithing also requires the same level in terms if it's tier. This is the same for your combat levels to equip said items.

Other Useful Skills to Train
As well as the main plots mentioned above, there is the need for other levels to make the most efficient game possible. So... Without further ado... In a lovely alphabetical order.....

Agility: Across the arena are several obstacles which can make speedier gameplay for the skillets, or useful tools for a combat game. The ins and outs of the various obstacles are explained below however just quickly, rifts require a level of 40 whilst walls require a level of 60. It is possible to play the game quite easily without using agility.

Construction: It is possible that using a hammer and the barrier materials acquired from the Creation Kiln that players can construct barriers around skill plots and the kilns themselves, meaning that only players on their team will be able to access it. The better the tier of clay used to create the barrier, the harder it is for the other team to destroy. Barriers will usually be banned if you play with a non combat friends chat.

Cooking: Feeling hungry? Low on life points? Using clay in the creation kiln gives you the ability to make some food. Depending in the class of clay used depends on how much the food heals you.

Crafting: This is arguably one of the key skills to train for the most efficient game as it allows you to create not only magic and ranged armour (as well as the magic stave) but Harpoons and Butterfly Nets which are essential for fishing and hunting within the game. The higher the class of the tool, the quicker the collection of clay!

Fletching: A higher Fletching level allows you to create better longbows to use as a weapon and increases the number of arrows created per clay. Arrows, alongside runes and scrolls, are one of the most favourable items to create to maximise points due to them being stackable allowing players to focus on collecting rather than running back to the base to deposit.

Herblore: This is something really only used in combat stealing creation as it allows players to create potions, the higher the level, the better the potion!

Prayer: This is really only used in combat games, however if there is a PKer in a skilling game, friends chats often allow players to use prayer to protect themselves! Prayer works the same in the arena as normal and there are altars throughout the arena which players are able to use, which also restores run energy.

Runecrafting: As mentioned above, making runes is a favourable way of training due to the items being stackable. In terms of skilling a higher runecrafting level allows more elemental and/or catalytic runes to be created, thus resulting in more points. In terms of combat, well the more runes the better!

Smithing: This, alongside crafting is really one of the more important levels to have due to it allowing the player to create better theirs of armour and weaponry as well as giving them the ability to create pickaxes and hatchets which are essential for mining and woodcutting.

Summoning: For the skillets, a higher summoning level allows a player to summon a higher level clay familiar which lets them carry more items, much like a pak yak, the higher the tier of the familiar, the more item it holds. Higher summoning levels also allow skillers to create more summoning scrolls per piece of clay, another stackable points collector! For those who like combat, these familiars can aid you in conflict.

Thieving: Thieving allows players to pickpocket one another in game. You can only pickpocket someone who is no more than 20 levels above you and is usually banned in non combat games unless you have the permission of the person you plan to pickpocket from. This tactic is often used if players are unable to create tools due to their smithing or crafting levels but have the levels required to use them.

Obstacles and Fog Clouds
As stated above in the agility section, within the arena there are multiple obstacles you will come across that aren't built by players. Within the arena you will find walls, rifts and fog clouds. The walks and rifts require an agility level mentioned above to pass over, however the fog clouds require no level whatsoever. You can avoid all obstacles and it will not effect your game dramatically at all if you just run around them.

Fog clouds are the mystery of the game. The place where one is lost, the never ending land of.... Anyway... If a player clicks on the space within a fog cloud, their character will move into the fog, their dot will not appear on the minimap and no other player will be able to see them. This is useful if you are being attacked as the moment you enter the fog cloud, any player currently attacking you will stop and will be unable to injure you further giving you time to eat and prepare for the next fight. The only annoying thing about fog clouds is if you click on another space on the map far away and a fog cloud is in your path, your player will stop momentarily almost as though it is lagging and slow them down. This does no damage to the player, just means it takes a little longer to get somewhere.
_________________________________________________________________________________________________________________________
Rewards

Points Calculation

A player can accumulate points by:
5 points for every 10 damage to another player in combat.
15 points for every clay gathered per class.
15 points for every clay processed per class.
30 points per class for depositing clay.
60 points per class for depositing items.

Players can also lose points by:
30 points per class are lost if a player withdraws clay from the base.
60 points per class are lost if a player withdraws items from the base.

Although withdrawing clay and items does reduce the points a player has, a player will often use this technique to make their game more efficient, such as taking class 5 clay, processing it, then depositing it as an item, or taking a higher class hatchet to improve the efficiency of gathering clay from a tree in the arena, ultimately gaining more points in the long run.

Points a player receives after a game (reward points) are determined by the number of points the player achieves within the game (game points). With these points they can then trade them in to receive rewards such as volatile and proto tools, or combat gear, giving them bonus experience in the chosen skill(s).


NF5LJh0.png

Claiming your Reward
Once a game is finished the player will be returned to the lobby on the platform with the portal. Just to the East of the portal the rewards hut can be found, as shown in the lobby layout above. Here the player can exchange points for rewards with the rewards mystic and receive an array of items. Whilst a player does not receive any experience within the game, the tools and armour available offer double experience within Runescape.

Rewards Available

Skilling Tools
There are two types of tools available from the rewards shop, the proto tools and the volatile tools. Both of the tools offer the player double experience for a certain amount of experience and begin with 100% slowly being used until they are completely depleted. They each cost 20 points and can be recharged at the shop for the same price. With the new system, players often just transform the proto or volatile tool into the sacred clay tool, gain the experience from it and then drop it. You do not need to equip the item to gain the experience.

Both the proto and volatile tools can be transformed into:
Butterfly Net - Hunting
Fletching Knife - Fletching
Hammer - Smithing and Construction
Harpoon - Fishing
Hatchet - Woodcutting
Needle - Crafting
Pickaxe - Mining

Although the two types of tools are very similar, there are some differences which will be explained in their own section below.

Proto-Tools
A player will receive 24,450 experience for every tools they transform in the appropriate skill, and are able to choose which tool they transform it into, whether it is a hatchet or pickaxes etc. a player can revert the item back to the proto tool without losing any of the bonus experience.

Volatile Tools
Dissimilarly to the proto-tools, volatile tools will randomly transform into any of the sacred clay items listed above, the player not able to choose which tools made. The one bonus of using volatile tools is that it gives the player 29,340 bonus experience, which is more than the proto tool. In saying this, this number is reduced by 10% each time a player reverts it back and transforms it in an attempt to acquire the right tool. It is worth keeping the volatile tools more than the proto tools as once you have the right sacred clay item, you can recharge that particular tool at the rewards hut and receive the maximum amounts of bonus experience possible in the desired skill, the tool not reverting.

Combat Gear
There is a wide variety of armour and weaponry available for the player, whether they prefer melee, magic or ranged. All items have an individual cost as follows:

Head - 24 Points
Body - 30 Points
Legs - 28 Points
Weapon - 26 Points

In total, a full set would cost a player 108 points, the full sets for each combat style listed below.

Melee - Helmet, Platebody, Leggings and Scimitar
Magic - Hat, Robe Top, Robe Skirt and Staff
Ranged - Coif, Body, Chaps and Longbow

Unlike the tools, the armour does require a level of 50 defence to wield, as well as a level of 50 in the appropriate skill to wield the weapon, however it isn't necessary for a player to wield it, as they can just transform it once (and only once!) gain the experience and then throw the item away.

One benefit of the armour is that it costs the same amount as the tools to recharge (20 points), so it is more efficient to store them if you have any extra room in your bank for them.

The weapons and armour listed above all give 24,450 bonus experience to the player in the appropriate skills, ranged for the ranger equipment, magic for the magic equipment, and attack strength or defence for the melee set.

Shields
The armour and weapons are the only combat equipment rewards that provide combat bonus experience, however there are three shields available in each of the combat types. Whilst these offer no experience, and have a requirement of 65 defence and a cost of 200 points, they do offer high defence against their respective skill, their charge depleting whilst in combat at random. Once fully depleted they offer no protection. Unlike every other reward, the player must equip the shield to use it.









+ Credit to Eddie Cookie for helping with some of the content in this guide +


  • Eddie Cookie and Nick like this


#936 Youtube idea

Posted by Debonnys on 05 June 2013 - 10:06 AM

Hi all,

Since I was an admin of zaffre I always had a vision on how a youtube channel could make a fansite big and unique, unfortunately zaffre died before we could realise it so I'd like to see it on CS :).

I don't know how to word it since I didn't work out everything about it yet so if something is unclear let me know :P.

I was thinking of a community channel, not one to wich someone submits a video to and CS yt team decides to upload it like many other community channels do.

No with a community channel I mean a channel in which the community works together to make videos. Nearly all YT channel exist of one person making video's. With CS we could offer a way for both yters and non yters to work together to make video's as well as a CS youtube team that creates vids. I'd focus on series rather than just one video about a subject. One of the things that I'd love to see is a lore series, many players don't really know the lores of Runescape, while there are also players who know more about RS lore than their own history :P. If those players could work together to make a series in which they explain lores to the rs community wouldnt that be great? I had many series idea's but I can't find them back now, some I still remember were : A week in the life of (Hardcore, pvper, pvmer, Jmod and Fmod if possible from JAgex, Clan leader (with 500 members), yter, etc..., Community challenge (Runeshar did them before dardan does one now as well, maybe he could join the YT team , Ik zaffre had contacts with him), Weekly CS news (like hot topic, member of the month , achievements , BTS of CS) , guides ofc (instead of written guides), Events stuff (like one 'forgotten/dead' minigame a week, followed with details of an event about it) , and of course let ppl suggest and invent series on which they can work and seek fellow yters for. I hope with this to not only make a succesful YT channel but the more important to revive the YT community of EOC vids which is pretty dead IMO.

Site wise if its possible you could develop a tool/place so CS yt partners can upload raw vids so they can work together on their series (or just use dropbox). And the guide section could maybe exist of video guides with maybe a written part under it?
  • Nick likes this


#3029 Twitter events announced here :

Posted by ForumScape on 08 May 2014 - 09:52 AM

Hi everyone,

 

i will be hosting some nice Social media events & competitions  this year!

 

and to make sure noone misses out, i will be announcing these on this page :)

 

Url :

Event :

Ends : 

Winner : 

 

 

have fun !

 

 

Not part of the RS Twitter community yet?.. :(

 

Dont hesitate! join now at       https://twitter.com/


  • Nick likes this


#2791 #RealLifeRunescape - A new Runescape Image project!

Posted by Mathew9R on 29 April 2014 - 09:58 AM

29th April 2014: Thieving is never a good idea... (Suggestion by Debonnys) 

 

d53c1a9d3858444af3bb4ecfd12bcc11.jpg

 

It makes me laugh :P

 

Though the cutout's of the guards are a little off I must admit, But It's the best I could do :P


  • Runefloors likes this


#2743 #RealLifeRunescape - A new Runescape Image project!

Posted by Mathew9R on 27 April 2014 - 04:59 AM

no pic no proof :P

* hint hint for next pic*

 

I, I like it :P

 

I guess it could happen after getting a failed pickpocket, I'll look in it.


  • Mathew9R likes this


#2459 Trancey says hello

Posted by I am Trance on 17 April 2014 - 01:27 AM

Runefloors, from twitter and an ingame friendschat I think, maybe Losers or Dinosaur?


  • Runefloors likes this


#2443 Who are you siding with?

Posted by DailyXP on 15 April 2014 - 12:44 AM

Your argument is invalid. Your character already hates cabbage. ;)  Marimbo 1 - Brassica 0

cabbage.png


  • Runefloors likes this


#2412 Who are you siding with?

Posted by Runefloors on 14 April 2014 - 04:10 AM

Who are you siding with?

 

 

Brassica Prime? Or Marimbo? and why.

 

Let me start off first.

 

I'm siding with Brassica Prime in this Spring Event

 

Because He is Cheerfull! and he is relaxed! Also he makes sure that I get food when I'm hungry in Runescape, Lord of all cabbages :D

 

 

 


  • Runefloors likes this


#2336 Stealing Creation Guide (Official Guide)

Posted by Eddie Cookie on 09 April 2014 - 06:09 AM

Looks good :)


  • Nick likes this


#2280 Want to become a DJ?

Posted by Zylr on 30 March 2014 - 07:04 PM

Well, I'm here. Where is the music? I pay good money for you to play music that I want to listen to and you're not even there? I would like to speak with a manager please, this is ridiculous. 

 

My Broadcast: http://grooveshark.c...eboii/broadcast


  • Nick likes this


#2181 Count to 50 before a mod.

Posted by IceyNut on 20 March 2014 - 06:34 AM

Did somebody say 0? :P


  • Nick likes this


#2064 New Website Layout Feedback

Posted by Corey on 10 March 2014 - 02:10 PM

Sounds like it would be nice to have :), if people would like to have it on the forums, I would not mind posting it up :).


  • Nick likes this


#2045 Our 2014 Resolution

Posted by has Sanity on 08 March 2014 - 03:20 PM

Let's get cracking!

*lives in a cave and writes guides all day long*

Whether a new member or one of the founders, lets all work together this year and built this fan site into something great. Working together with a growing staff team and membership base, this will Mae it into one of the top fan sites.

I know Corey is looking into increasing the number of events that are held and community involvement, something we are all aiming to do so if you would like to get involved in our 2014 goal and events are something that interests you, get in contact with him!

 

Creating a In-Game Clan could strengthen our community somehow? Just an idea - but might work ;) 


  • Nick likes this


#1982 Marimbo vs Brassica Prime Event - Rewards

Posted by DailyXP on 24 February 2014 - 08:41 PM

Farming Accelerator sounds better tbh.


  • MrEmmaStone likes this


#1663 Skillcapes

Posted by Spencer on 24 November 2013 - 11:06 AM

I'm really enjoying my Fishing cape at the moment, and of course it is trimmed. :)


  • Nick likes this


#1614 Weekly Community Penguin Tour

Posted by Mr Tudjay on 19 November 2013 - 07:50 PM

11h9jlt.png

Event Information

Time & Location
8:30pm GMT | 12:30pm Pacific | 1:30pm Mountain | 2:30pm Central | 3:30pm Eastern
World 60, Falador Center

Event Host
Mr Tudjay

Event Co-hosts
Gimbals
Love Exists

Friends Chat
"Skill Union"


Penguin Advice


Equipment Recommendations

  • Lodestone network, we will be using this as a way for transportation a lot.
  • Ring of Duelling
  • Games Necklace
  • Ectophial/Slayer Ring (As means to get to Canifis/Port Phasmatys)
  • Ecto-tokens (25 are required to access Dragontooth Island. Check this thread each week to see if you need them.
  • Way to get to Relleka (House teleport, Slayer ring, Boat from Lunar, etc.)
  • Lava Titan (For wilderness penguins in the lava maze)


    Penguin Locations

    Quest Recommendations (These will allow you to get every penguin)

  • Cold War (Allows extra Penguin Points)
  • Hunt for Red Raktuber (Allows you to hunt the polar bear in the well each week)
  • Mourning’s Ends Part 1 (Tiny Elf Crystal & Access to Lletya penguin)
  • Cabin Fever (Access to Mos Le’Harmless)
  • Death to the Dorgeshuun (Access to Dorgesh-Kahn)
  • Lost City (Access to Zanaris)
  • Ghosts Ahoy! (Ectophial and free access to Port Phasmatys)
  • Monkey Madness (Access to Ape Atoll)
  • Recipe for Disaster – Freeing King Awowogei (Ability to teleport to Ape Atoll)
  • The Giant Dwarf (Easy access to Keldagrim)
  • The Fremennik Trials (Access to Miscellenia and Etceteria)
  • The Fremennik Isles (Access to Neitiznot and Jatizso)
  • Icthlarin’s Little Helper (Access to Sophanem)
  • Lunar Diplomacy (Access to Lunar Isle)
  • Regicide (Access to Tirannwn)
  • Fairy Tale Part III (Ability to use Fairy Rings without use of staff)


    Penguin locations change every Wednesday.
    link deleted


    Post-Event Screenshot
    After we've spotted the last penguin, we meet again on the bridge south of Falador Square to take a group screenshot for the thread.



    Miscellaneous Advice

  • For wildy penguins, it is recommended that you bank everything. Always expect pkers.
  • Complete optional quests for extra penguins.
  • Be in the friends chat. We always announce what items we need for the week, and announce the penguins we are going to next.
  • Let us know if you're going afk or stopping and will catch up later, so the group doesn’t have to wait on you.
  • Be sure to stick with the group. If you run off and get lost, you slow down the group.
  • Be as speedy as possible!

Hope to see you there!


  • Nick likes this


#1499 Ello!

Posted by Mr Tudjay on 14 November 2013 - 07:57 PM

Heya Kyle.
I know you from your hosting. :)
  • DailyXP likes this


#1004 What does RuneScape mean to you?

Posted by Corey on 09 June 2013 - 06:24 PM

For me RuneScape means a lot to me, sometimes I wish I can fit more time into reading and discussing things players make. It always been a passion for me to just interact with other players understand things they like in RuneScape and really be a Community focus player. When I 1st played RuneScape it was a really hard game to understand I was referred by a cool friend of mines from anther game about RuneScape and I wish I started playing way back when it 1st launched. I have always been one of those players who wishes to get a long with everyone and really interact with other players, so as I started learning the game and fully understanding it I started building those bonds with other players and it really made me enjoy the game even more.

But with school in the way it also made it a challenge to really always play the game, so at times it became hard to really play the game 24/7. But sometimes I wish I spent more time on my skills and really maxed them but at the end of the day I spent a lot of time engaging with other players something I see more fun and reward because those things you can't remake nor the discussions you have with other players. You can always regain a skill and always max your levels but you can't always create those discussions again.

So with that being said tell me what does RuneScape mean to you, or just share your Journey video :).


  • Nick likes this